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Variants
Actively manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first enable the Variant Manager Plugin enabled. Once you've enabled it you'll be able to see the Variant Management panel that is divided into four columns. The left-hand column contains the list of actors. Drag the Actor to the Variant in left-hand column to bind it. To debind an Actor, right-click it in the list and choose Unbind from the context menu.
In the column to the right, you'll see the Values panel. Click on a property to see its saved value. The right-hand tab allows you to save the current value. Variant will update the value captured and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is on the property's recorded value will be identical to the Variant's value. If the Variant is off, the property's recorded values won't be updated.
You'll also see the constraints for the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model has 150% BOM. You can use this information in your user interfaces. You can also toggle between different trim options for the Variant.
Like other components in Unreal Variants can also be edited and then added to your project. After you've created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the Actor's properties. If you're creating an interface, you can use thumbnail images to display the different Variants you're working with.